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Devlog
"Your Realm", kingdom management Strategy game. Pre-alpha
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Devlog
#23 a new job for your citizens: Logistician !
September 04, 2021
by
martinusprime
Hi, as I am still working on the objects system, I added a new job called "Logistician", with wich your citizens will automatically take the items produced by your workshops up to the stock. Of course...
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#22 Your realm will always be loaded and... Item production is coming !
August 28, 2021
by
martinusprime
Hi, Firstly I corrected some bugs related to the new selection system, then I modified the chunk system in order for it to always keep in memory the chunk on which some tiles belongs to the player. Wh...
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#21 back to work !
August 23, 2021
by
martinusprime
Hi, I'm back working on this project. So while reviewing my old code, I corrected some bugs and also added the first version of the "population growth" it's still rude, but it works. You just need to...
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#20 UI rework, bugs fixing and new buildings
June 17, 2021
by
martinusprime
Hi, I implemented more of the new "mineral" resource and fixed some of the bugs of the material and build system as well as making new optios available directly by UI or with keyboard shorcuts...
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#19 A new resource appears : Mineral stone !
June 11, 2021
by
martinusprime
Hi, I reworked the resource system so that it can handle not only one (previously wood) but any number of different resources. For this first iteration I added a random coloured stone. Also I added a...
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#18 Audio and keyboard integration
June 09, 2021
by
martinusprime
Hi, today I started to add keyboard shortcuts fro the buildmode, and also added a first music and sound effect to the game. And... that's it...
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#17 New building blocks,
June 08, 2021
by
martinusprime
Hi, I added some new buildings, and a new special material. I also fixed a lot of annoying bugs and now the build is pretty stable, let me know if you find some bug...
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#16 Bugs fixes, door
June 04, 2021
by
martinusprime
I added some new buildings blocks, and corrected lots of bugs due to the new build system...
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#15 Room your citizens
June 02, 2021
by
martinusprime
Hi, Lot's of things have changed with this version, as this upheaval mainly focus on the base mechanics, the next will be dedicated to new content (building, object etc...). I upgraded the selection s...
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#14 New build system, roofs, terrain save and... cities !
May 21, 2021
by
martinusprime
Hi, I did a lot of changes on the build system, which is now more powerful. It allows square and line selection now with G and F and erasing with H,( I'll remap them later to shift and ctrl). Also You...
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#13 Do customs holes in your walls !
May 16, 2021
by
martinusprime
Hi, Today I added some features for the building mode. It is now possible to add pillars, wall and to make holes in your walls, for, as an example, a window or a door. There are still some placements...
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#12 Small update
May 12, 2021
by
martinusprime
Hi, today I changed a bit the workshop menu to correct some bugs and add a keyboard input field for the number of object you want to add. Moreover you can now see on the UI a list of the workshops you...
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#11 How many trunks for one Building?
May 11, 2021
by
martinusprime
Hi, After a 2 weeks holidays it's time for new content! I've add today a cost for the building, tweaked the resources generation and changed some visuals. Ah, I also add some water, but it's not showi...
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#10 Is there is climate in your realm?
April 27, 2021
by
martinusprime
Now it's coming! I started to add a climate map, a zone generation and a moisture map. What does this mean? In short resources are generated for each zone and are unique. It also get things rolling fo...
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#9 Beds building and finally... pause the game !
April 24, 2021
by
martinusprime
#bed, #ui, #bugs
Finally you can destroy buildings! You won't need to stick with your missclicked failures anymore ! You can now build beds! Now the citizens look for their bed, if one is attributed to them, and for a...
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#8 Workers now sleep !
April 22, 2021
by
martinusprime
Hi, Besides setting a lot of UI, in consequence of yesterday UI changes, I also refined the day/night cycles, and now the agent sleep during the night. You can also now attribute a furniture to a work...
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#7 furniture, big Buildings, texture camera moves with mouse
April 21, 2021
by
martinusprime
Hi, Aside a lot of debugging, I added a texture system, you can now add wood textures to your buildings, beside the material color. I also implemented Multi tiles buildings, so now I can add longer an...
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#6 UI rework, info panel, message system and bugs fixes
April 16, 2021
by
martinusprime
Hi, Beside trying to make the new citizen 3D model on blender, I've added some new features: -Info menu for the objects on which you clicked. -You collect material from the ressources, which are neces...
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#5 building's materials, workshop menu and some bugs fixes
April 13, 2021
by
martinusprime
Hi ! Today I added a building material menu, which are generated randomly and that you can assign to each building. Later they will be created in function of the resources you own. You can now add for...
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#4 Endless terrain and chunk management, ground and walls
April 11, 2021
by
martinusprime
Hi ! -Today I added a chunk system to the terrain's tiles, which means that from now on the terrain is infinite, albeit you can only load the part near the camera. I expect some bugs to come from this...
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#3 Save system 2 and workshop implementation
April 09, 2021
by
martinusprime
Hi ! this prototype is starting to flesh itself out, however I decided that from now on I will only update the Downloadable .exe at each iteration, and the Web one only from time to time. Updates: -ch...
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#2 First update
April 08, 2021
by
martinusprime
Hi! I added this week a first craft system, a build system, and a citizen list. It still need some works, but now you can send citizens to do some actions, like build harvest and craft...
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#1 The start
March 30, 2021
by
martinusprime
Hi guys, this is the prototype for my new game, whose name I still need to find. I want to develop a simulation game where you can develop your civilization thanks to procedurally generated ressources...
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